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Devlog
Gladius Terrae
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Devlog
First boss approaching.
June 17, 2025
by
Bazooka Raptor
2
It’s been a while since our last update, but we’re still here and actively working on the game. Development has slowed down a bit due to time constraints on our small team, but progress is still b...
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What's going on?
May 27, 2025
by
Bazooka Raptor
2
After testing our current build, we realized that while the gameplay is decent, it’s not quite where we want it to be. So, we’ve decided to make several significant changes to the core mechanics t...
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Chem Tech visuals
May 23, 2025
by
Bazooka Raptor
4
Chem Tech animations are here! We've added the visual design for the Chem Tech class into the game. If you're curious about how it was created, you can check out the design and drawing process on YouT...
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UI changes
May 21, 2025
by
Bazooka Raptor
4
Currently, we're focused on adding new character animations and finishing work on the final (ninth) character. In the meantime, we've also made a few small UI improvements based on player feedback. On...
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Psi Ops animations hotfix
May 16, 2025
by
Bazooka Raptor
3
Psi Ops animation was a little bit bugged, and Psi Ops portrait was missing. It is fixed right now. Try Gladius Terrae now...
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Bigger update.
May 15, 2025
by
Bazooka Raptor
4
This update is a bit larger than usual! In addition to the promised Cyborg , we've also added a second new class: ChemTech . Cyborgs specialize in plasma and projectile-based weapons. They deal increa...
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Social Media started!
May 12, 2025
by
Bazooka Raptor
3
We've launched social media pages for Gladius Terrae ! Feel free to like and follow to stay up to date with the latest updates, features, and progress as we continue developing the game. Your support...
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Introducing: Demolitionist
May 11, 2025
by
Bazooka Raptor
3
Today we’ve added another class to the game: the Demolitionist. Demolitionists are at their best when facing hordes of enemies. When equipped with explosive weapons, they gain a larger area of effec...
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Introducing: Engineer
May 09, 2025
by
Bazooka Raptor
2
We're moving forward with new class additions, and this update brings in the Engineer. Engineers periodically increase the attack speed of nearby allies, offering strong offensive support without the...
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Introducing: Vanguard
May 06, 2025
by
Bazooka Raptor
2
We had a slight delay with updates due to some turbulence in my personal life, but we're slowly getting back on track. This update introduces the Vanguard. This character class is slightly slower and...
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Introducing: Mechamancer
April 24, 2025
by
Bazooka Raptor
2
This update introduces a new upgradeable class, this time expanding the specialist path. As always, there are a few other adjustments as well. The most notable change is that monster HP now scales wit...
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Introducing: Medic
April 22, 2025
by
Bazooka Raptor
2
Another class has been added to the game: Medic. There are two main ways to use a Medic. They can focus purely on healing, outperforming the Support class, or they can maintain standard healing abilit...
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Character upgrade system!
April 21, 2025
by
Bazooka Raptor
2
Another major update! Technically, it went live on Saturday, but I was too tired to put together a proper devlog, so I had to postpone it a bit. The character upgrade system is now in place, along wit...
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Core gameplay changes
April 04, 2025
by
Bazooka Raptor
2
Since the game was originally planned to be something quite different, some of its core mechanics no longer fit as well as they should. This update includes a few small changes aimed at addressing tho...
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Weapon upgrade system rework
April 02, 2025
by
Bazooka Raptor
3
This update introduces a new weapon upgrade system. Until now, upgrading a weapon required an identical copy. That’s no longer the case. Instead, selling weapons now grants components (five differen...
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Balance changes, animated laser
April 01, 2025
by
Bazooka Raptor
1
This update mainly brings balance changes for the specialist and support classes. Changelog: Laser Sphere adjustments – It now moves more effectively toward enemy-dense areas. Its speed and rotation...
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Sound effect upgrade
March 31, 2025
by
Bazooka Raptor
3
This time, we’ve updated the sound effects. Until now, every sound in the game was a free asset found online. That’s starting to change as we begin creating our own sound effects - these are our f...
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New UI is here at last
March 30, 2025
by
Bazooka Raptor
1
We've finally finished and implemented the new UI design. It brings significant changes—so much so that the tutorial had to be removed, as it was completely outdated. A new tutorial will be added so...
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Incoming huge UI changes
March 29, 2025
by
Bazooka Raptor
2
A Little Bit of History In the very beginning, when we first started designing this game, we focused on many different aspects—gameplay, AI, characters, monsters, and more. However, when it came to...
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Interface changes
March 27, 2025
by
Bazooka Raptor
1
This update primarily introduces small UI changes, notably the return of weapon icons, now featuring colored backgrounds. While a minor change, this is a harbinger of a larger UI rework. We’re testi...
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Balancing, AI improvements and new monster visuals
March 26, 2025
by
Bazooka Raptor
2
Changelog: Increased attack speed for shotguns and carbines. AI improvements: Previously, AI struggled with large enemy groups and tended to get stuck. This has been optimized, making AI smarter in ha...
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Balance changes
March 25, 2025
by
Bazooka Raptor
This update primarily focuses on balance adjustments, such as reducing the amount of experience gained, along with minor bug fixes, including character animation improvements. It’s likely that the C...
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Experimental update
March 21, 2025
by
Bazooka Raptor
Today's update is a bit different, as it doesn’t introduce any new content. Some of the core ideas didn’t work out as expected, so we’ve decided to adjust them slightly and experiment with a dif...
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Minor update - bigger plans
March 20, 2025
by
Bazooka Raptor
Changelog: Promised special weapon for Specialist class Interface updates and some gameplay tweaks. Plans for the future: We’ve just completed our first week of testing our prototype, and we’re qu...
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New weapon, new traits, and new colors
March 18, 2025
by
Bazooka Raptor
Changelog: Added a new weapon: Shotgun. Introduced new traits, including a special trait for the Support class. Each class now has distinct colors for better battlefield visibility. (These designs are...
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Another day, another update.
March 17, 2025
by
Bazooka Raptor
Here we are with another update. Changelog: The pistol is now an upgradeable weapon. The Support class now has a purpose—when equipped with a pistol, it heals other units. Minor visual updates, incl...
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New weapon and tutorials
March 16, 2025
by
Bazooka Raptor
Changelog: New weapon Tutorial images Minor interface changes Coming Soon: Pistol will become upgradable weapon and support class will gain a special skill...
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First update
March 15, 2025
by
Bazooka Raptor
First Update After Release The game launched to the public yesterday, and today it’s receiving its first update! During the prototype phase, updates will be small and frequent—expect them daily or...
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