Core gameplay changes
Since the game was originally planned to be something quite different, some of its core mechanics no longer fit as well as they should. This update includes a few small changes aimed at addressing those issues.
Changelog:
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Enemies now briefly stun units on hit. This prevents units from pushing through hordes of enemies without resistance.
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Gorgon rework - The larger enemy (we call it Gorgon by the way) no longer attacks directly. Instead, when close to a player's unit, it stops, spawns minions, and increases the speed of passing enemies.
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Speed boost mechanic - The speed buff granted by Gorgons is small but permanent and stackable. A group of Gorgons can make enemies move real fast real quick.
In addition to these changes, there are several minor quality-of-life improvements and balance adjustments to better align with the evolving core design. As a result, the game is now a bit more challenging.
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Gladius Terrae
Status | In development |
Author | Bazooka Raptor |
Genre | Action, Strategy |
Tags | 2D, Bullet Hell, Casual, Indie, No AI, Pixel Art, Roguelike, Short, Simple |
Languages | English |
More posts
- Feedback summary45 days ago
- Styling improvements67 days ago
- New monsters, UI changes and revive mechanic.73 days ago
- Vanguard visuals82 days ago
- New monsters85 days ago
- Monster audio update89 days ago
- Demolitionist visualsJul 03, 2025
- Boss and core gameplay changesJun 27, 2025
- First boss approaching.Jun 17, 2025
- What's going on?May 27, 2025
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