Core gameplay changes


Since the game was originally planned to be something quite different, some of its core mechanics no longer fit as well as they should. This update includes a few small changes aimed at addressing those issues.

Changelog:

  • Enemies now briefly stun units on hit. This prevents units from pushing through hordes of enemies without resistance.

  • Gorgon rework - The larger enemy (we call it Gorgon by the way) no longer attacks directly. Instead, when close to a player's unit, it stops, spawns minions, and increases the speed of passing enemies.

  • Speed boost mechanic - The speed buff granted by Gorgons is small but permanent and stackable. A group of Gorgons can make enemies move real fast real quick.

In addition to these changes, there are several minor quality-of-life improvements and balance adjustments to better align with the evolving core design. As a result, the game is now a bit more challenging.

Files

Gladius Terrae-web-20250404.zip 81 MB
24 days ago

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