Core gameplay changes
Since the game was originally planned to be something quite different, some of its core mechanics no longer fit as well as they should. This update includes a few small changes aimed at addressing those issues.
Changelog:
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Enemies now briefly stun units on hit. This prevents units from pushing through hordes of enemies without resistance.
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Gorgon rework - The larger enemy (we call it Gorgon by the way) no longer attacks directly. Instead, when close to a player's unit, it stops, spawns minions, and increases the speed of passing enemies.
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Speed boost mechanic - The speed buff granted by Gorgons is small but permanent and stackable. A group of Gorgons can make enemies move real fast real quick.
In addition to these changes, there are several minor quality-of-life improvements and balance adjustments to better align with the evolving core design. As a result, the game is now a bit more challenging.
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Gladius Terrae
More posts
- Introducing: Mechamancer4 days ago
- Introducing: Medic6 days ago
- Character upgrade system!8 days ago
- Weapon upgrade system rework26 days ago
- Balance changes, animated laser27 days ago
- Sound effect upgrade28 days ago
- New UI is here at last29 days ago
- Incoming huge UI changes30 days ago
- Interface changes32 days ago
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