Feedback summary
We’re Back With Some Announcements!
It’s been a while since you last heard from us, but we’re back with a few updates on the direction of Gladius Terrae.
Lately, we’ve been focused on gathering feedback to steer the project in the right direction. Some requests and complaints came up multiple times, so we’ve decided to address them directly.
Visuals
Many of you feel that Gladius Terrae’s visuals aren’t quite satisfying. We agree this is an important point and are making plans to improve them. This is a big change that will take time, but we want you to know it’s on our roadmap.
Squad Control
A lot of players asked for more control over the entire squad - not just a single unit. We’re working on this too! Two big features have already been implemented and are currently in testing. If all goes well, they’ll be live by the end of the week (and if not, then shortly after we’re back from vacation 😄 - which will last for two weeks).
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Customizable formations in camp
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Adjustable battlefield behavior: stick to formation or patrol
A Little Surprise
We also have a small surprise coming in the next patch… but we’ll reveal more when it’s ready.
Get Gladius Terrae
Gladius Terrae
| Status | In development |
| Author | Bazooka Raptor |
| Genre | Action, Strategy |
| Tags | 2D, Bullet Hell, Casual, Indie, No AI, Pixel Art, Roguelike, Short, Simple |
| Languages | English |
More posts
- Hot fixes33 days ago
- Back after long time.34 days ago
- Styling improvementsAug 05, 2025
- New monsters, UI changes and revive mechanic.Jul 30, 2025
- Vanguard visualsJul 21, 2025
- New monstersJul 18, 2025
- Monster audio updateJul 14, 2025
- Demolitionist visualsJul 03, 2025
- Boss and core gameplay changesJun 27, 2025