New monsters, UI changes and revive mechanic.
New Update – More Monsters, More Strategy
This update introduces two new monsters that bring a whole new level of area control to the battlefield:
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The first is a powered-up version of a monster you’ve already encountered. Like its weaker counterpart, it stuns nearby enemies — but this one stuns all enemies within its range, not just a single target.
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The second doesn’t deal damage at all. Instead, it periodically unleashes a massive area-wide stun, affecting every enemy caught in it.
These new enemies force you to plan your moves more carefully. If you don't want your squad locked down and helpless, positioning will be key.
New Mechanic: Revive Fallen Allies
We’ve also introduced a new battle mechanic: reviving fallen allies.
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During combat, you now earn Battle Points — a temporary resource available only for the duration of the fight.
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If you have enough, you can spend them to bring back fallen team members.
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A new side panel has been added, showing the status of all your units and allowing quick access to the revive option.
Try the game here!
Get Gladius Terrae
Gladius Terrae
Status | In development |
Author | Bazooka Raptor |
Genre | Action, Strategy |
Tags | 2D, Bullet Hell, Casual, Indie, No AI, Pixel Art, Roguelike, Short, Simple |
Languages | English |
More posts
- Vanguard visuals9 days ago
- New monsters12 days ago
- Monster audio update16 days ago
- Demolitionist visuals27 days ago
- Boss and core gameplay changes33 days ago
- First boss approaching.43 days ago
- What's going on?64 days ago
- Chem Tech visuals68 days ago
- UI changes70 days ago
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