New monsters
Gladius Terrae » Devlog

New Monsters Incoming!
This update introduces two new monsters, each with their own unique mechanics:
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The first is slow, tough, and hits hard. Think you can just outrun it? Think again - if it gets close enough, it can immobilize your troops, so you'll need to keep your distance or take it down before it reaches you.
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The second gains high armor when standing still, making it difficult to damage. Your best bet is to strike while it's moving - otherwise, it can absorb a large portion of your attacks.
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Additionally, one of the older monsters has been reworked. Its charge attack now stuns your troops on impact, making it much more dangerous if not dealt with properly.
Try the game here!
Files
Gladius Terrae-win-20250718.rar 57 MB
1 day ago
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Gladius Terrae
Status | In development |
Author | Bazooka Raptor |
Genre | Action, Strategy |
Tags | 2D, Bullet Hell, Casual, Indie, No AI, Pixel Art, Roguelike, Short, Simple |
Languages | English |
More posts
- Monster audio update6 days ago
- Demolitionist visuals17 days ago
- Boss and core gameplay changes23 days ago
- First boss approaching.32 days ago
- What's going on?54 days ago
- Chem Tech visuals58 days ago
- UI changes60 days ago
- Psi Ops animations hotfix65 days ago
- Bigger update.65 days ago
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