Balancing, AI improvements and new monster visuals
Gladius Terrae » Devlog

Changelog:
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Increased attack speed for shotguns and carbines.
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AI improvements: Previously, AI struggled with large enemy groups and tended to get stuck. This has been optimized, making AI smarter in handling crowded situations.
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New monster visuals: A new enemy appearance has been added. Currently, it is a static image, but animations are in progress.
Files
Gladius Terrae-web-20250326.zip 81 MB
Mar 26, 2025
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Gladius Terrae
Status | In development |
Author | Bazooka Raptor |
Genre | Action, Strategy |
Tags | 2D, Bullet Hell, Casual, Indie, No AI, Pixel Art, Roguelike, Short, Simple |
Languages | English |
More posts
- Feedback summary9 days ago
- Styling improvements31 days ago
- New monsters, UI changes and revive mechanic.37 days ago
- Vanguard visuals46 days ago
- New monsters49 days ago
- Monster audio update53 days ago
- Demolitionist visuals64 days ago
- Boss and core gameplay changes70 days ago
- First boss approaching.80 days ago
- What's going on?May 27, 2025
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