Gladius Terrae

A tactical, squad-based inverse bullet hell where you command an elite team tasked with eliminating interdimensional invaders and their powerful leaders.

Fight and Upgrade
Upgrade your squad to unleash devastating firepower against relentless waves of enemies. Upgrade your team, master unique skills, and wield powerful weapons as you progress.

Current Development Status

Gladius Terrae is in the early prototype stage, with core gameplay concepts still evolving. Expect significant changes and new content as we refine the experience! Our goal is to launch the game on Steam in the future.

Roadmap

Steam Early Access

  • 20 intense enemy waves
  • 8 types of basic monsters
  • 2 elite enemies
  • 1 powerful boss fight
  • 12+ upgradeable characters, each with unique abilities
  • 10+ different weapons
  • Special character skills

Full Release Goals

  • 60 waves of escalating challenge
  • 5+ elite enemy types
  • 3 major bosses
  • 50+ upgradeable characters, each with a legendary variant
  • Expanded arsenal of weapons and traits


We’d love your feedback and ideas as we develop the game. Join our Discord to share suggestions, and stay updated on progress:

👉 Join Here

Updated 9 days ago
StatusPrototype
PlatformsHTML5
AuthorBazooka Raptor
GenreAction, Strategy
Made withAseprite, Godot
Tags2D, Bullet Hell, Casual, Indie, No AI, Pixel Art, Roguelike, Short, Simple
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
Gladius Terrae-web-20250422.zip 81 MB

Development log

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Comments

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Very like recent changes, can’t wait to se new beast animation :) In terms of game mechanics reviving and/or picking up weapon after dead comrade would be cool addition, selling weapon could also give some kind of spare parts or credits - all this could add somehing new to economy and strategy.

Thanks for the feedback!

In future updates, selling weapons will grant components (likely five different types) that will be required for character upgrades. This feature is in development, but will take some time to fully implement and test.

Interesting idea, but game lacks content. There are very little skills you can get, so you basically always get what you want. 

There are only two enemies, so the waves feel dull and unchallenging, unless there are so many enemies that you can't do anything.

Ai of the followers should be improved, they tend to stuck when surrounded and it doesn't seem like they try to get out.


I love graphics style during battle, but inventory is horrible and very difficult to navigate. 

Thank you for playing our game and sharing your thoughts! We're continuously working on expanding the content and improving the overall experience. More updates and enhancements are on the way! We truly appreciate feedback and are always open to suggestions. We hope you'll check back in the future to see how the game has evolved!


Imtithal, part of the Gladius Terrae team