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Gladius Terrae » Devlog
After testing our current build, we realized that while the gameplay is decent, it’s not quite where we want it to be. So, we’ve decided to make several significant changes to the core mechanics to create a more challenging, engaging, and dynamic experience.
Here’s what’s coming:
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The playfield will be expanded vertically, giving you more space and tactical freedom.
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Instead of relying on a timer, each day will now end when your team reaches a specific point on the map.
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We’re introducing missions - optional objectives available each day that grant experience points when completed.
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Experience will no longer be gained from simply killing monsters.
More details will follow as we begin testing and refining this new direction.
Try the game here!
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Gladius Terrae
Status | In development |
Author | Bazooka Raptor |
Genre | Action, Strategy |
Tags | 2D, Bullet Hell, Casual, Indie, No AI, Pixel Art, Roguelike, Short, Simple |
Languages | English |
More posts
- Monster audio update3 days ago
- Demolitionist visuals14 days ago
- Boss and core gameplay changes20 days ago
- First boss approaching.30 days ago
- Chem Tech visuals55 days ago
- UI changes57 days ago
- Psi Ops animations hotfix62 days ago
- Bigger update.63 days ago
- Social Media started!66 days ago
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