First update
Gladius Terrae » Devlog


First Update After Release
The game launched to the public yesterday, and today it’s receiving its first update!
During the prototype phase, updates will be small and frequent—expect them daily or every two days.
Changelog:
- Fixed an issue where supplies were not saving correctly when returning to the menu.
- Fixed a bug that allowed rerolling the last trait. This is no longer possible.
- Weapons can now be "sold" (removed from inventory), though they do not provide any returns.
- Made minor improvements to the shop interface (the one between waves). This involved some core mechanic changes, so new bugs may have been introduced.
- Removed some unused buttons.
Coming Soon:
A "How to Play" guide is in the works. It was completed this morning, but since it was based on a previous version with an outdated interface, it will be updated and added tomorrow.
Have a great weekend! 🎮🚀
Get Gladius Terrae
Download NowName your own price
Gladius Terrae
Status | In development |
Author | Bazooka Raptor |
Genre | Action, Strategy |
Tags | 2D, Bullet Hell, Casual, Indie, No AI, Pixel Art, Roguelike, Short, Simple |
Languages | English |
More posts
- Demolitionist visuals9 days ago
- Boss and core gameplay changes15 days ago
- First boss approaching.25 days ago
- What's going on?46 days ago
- Chem Tech visuals50 days ago
- UI changes52 days ago
- Psi Ops animations hotfix57 days ago
- Bigger update.58 days ago
- Social Media started!61 days ago
- Introducing: Demolitionist62 days ago
Leave a comment
Log in with itch.io to leave a comment.