Introducing: Mechamancer
Gladius Terrae » Devlog
This update introduces a new upgradeable class, this time expanding the specialist path.
As always, there are a few other adjustments as well. The most notable change is that monster HP now scales with the day count, meaning even basic enemies can pose a serious threat in later stages of the game.
Coming up next: Vanguard.
Files
Gladius Terrae-web-20250424.zip 81 MB
Apr 24, 2025
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Gladius Terrae
| Status | In development |
| Author | Bazooka Raptor |
| Genre | Action, Strategy |
| Tags | 2D, Bullet Hell, Casual, Indie, No AI, Pixel Art, Roguelike, Short, Simple |
| Languages | English |
More posts
- Hot fixes31 days ago
- Back after long time.32 days ago
- Feedback summaryAug 27, 2025
- Styling improvementsAug 05, 2025
- New monsters, UI changes and revive mechanic.Jul 30, 2025
- Vanguard visualsJul 21, 2025
- New monstersJul 18, 2025
- Monster audio updateJul 14, 2025
- Demolitionist visualsJul 03, 2025
- Boss and core gameplay changesJun 27, 2025
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