Introducing: Mechamancer
Gladius Terrae » Devlog
This update introduces a new upgradeable class, this time expanding the specialist path.
As always, there are a few other adjustments as well. The most notable change is that monster HP now scales with the day count, meaning even basic enemies can pose a serious threat in later stages of the game.
Coming up next: Vanguard.
Files
Gladius Terrae-web-20250424.zip 81 MB
Apr 24, 2025
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Gladius Terrae
Status | In development |
Author | Bazooka Raptor |
Genre | Action, Strategy |
Tags | 2D, Bullet Hell, Casual, Indie, No AI, Pixel Art, Roguelike, Short, Simple |
Languages | English |
More posts
- Feedback summary30 days ago
- Styling improvements52 days ago
- New monsters, UI changes and revive mechanic.58 days ago
- Vanguard visuals67 days ago
- New monsters70 days ago
- Monster audio update74 days ago
- Demolitionist visuals85 days ago
- Boss and core gameplay changes91 days ago
- First boss approaching.Jun 17, 2025
- What's going on?May 27, 2025
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