First boss approaching.


It’s been a while since our last update, but we’re still here and actively working on the game. Development has slowed down a bit due to time constraints on our small team, but progress is still being made.

We’ve made some major changes under the hood. The core gameplay has been reworked and now feels very different from the previous build. Our first boss - more of an elite enemy than a final boss - is already implemented in-game, though it’s currently missing visuals (as our graphic designer has been short on time).

In addition to gameplay changes, we’re also improving the camp UI to make things smoother and more intuitive. We’re getting closer to the next release and hope to share more with you soon. Thanks for your patience.

Try the game here!


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