Monster audio update
Gladius Terrae » Devlog

New Update is Here!
In this update, we've focused on monster audio — specifically, their death sounds. Say goodbye to the old generic "Ugh!" — now, each monster has its own unique dying sound, making the audio more varied and immersive.
Speaking of sound, we’ve also added volume controls in the game menu, so you can adjust the audio to whatever level suits you best.
As always, there are a few small UI improvements as well — including a new popup that reminds you when you have unused traits.
Try the game here!
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Gladius Terrae
Status | In development |
Author | Bazooka Raptor |
Genre | Action, Strategy |
Tags | 2D, Bullet Hell, Casual, Indie, No AI, Pixel Art, Roguelike, Short, Simple |
Languages | English |
More posts
- Demolitionist visuals11 days ago
- Boss and core gameplay changes17 days ago
- First boss approaching.27 days ago
- What's going on?48 days ago
- Chem Tech visuals52 days ago
- UI changes54 days ago
- Psi Ops animations hotfix59 days ago
- Bigger update.60 days ago
- Social Media started!63 days ago
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